Lori Hamilton's Instructional Design Model
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Part 1 - Image
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Part 2 - Explanation/Justification
| Subprocess | Why did you sequence the subprocesses as you did? (include a factual statement from text or personal experience or opinion as to why a process is sequenced and presented as it is. | What data from the previous subprocess is needed to make this subprocess successful? (minimum of one example for each subprocess) | What data does this subprocess produce? (minimum of one example for each subprocess) |
| Determine Need | Determine if the need is there before creating a learning course. Otherwise it is a waste of time and money to develop a course nobody will use. | There is no previous subprocess. | Determining the need decides whether instruction should be designed or not. |
| Create Goals | Once the need is set, goals are created to determine the perferred outcome. | You need to know the need of the project before goals can be created for the desired outcome to be successful. | Goals produce the big picture of the end result. |
| Survey potential learners to verify need. | On the job when a major project has been requested that requires a lot of time and/or resources I have found that it is important to survey the potential users/learners to justify the need. | The goals of the project help determine what survey questions should be created. The goals also determine who the target audience is so we know who to survey. |
This subprocess produces the verification of the determined need. It also allows the users to add input that may or may not be necessary to be included in the project. |
| List Tasks | At this point the lead individual(s) must compile a list of what steps need to be done in order for the project to be completed. | The goal is needed to begin listing the tasks. The survey responses are necessary for the tasks in case the users request anything to be added or removed from the project. |
This step produces a final list of every task that needs to be completed to finish the project. |
| Determine Resources | Once the tasks are listed out the resources need to be determined. Is there enough technical designers to build the lesson, are there content providers, is there a project manager, and is there a budget for the project? | You must know what tasks need to be completed in order to figure out what resources are needed. For example if a particular developer does not have the technical skills to complete task 7, a second developer must be brought in for that task. | This step takes the tasks list and breaks it out to determine what type of resources (analysts, project manager, multiple developers, multiple content writers, etc.) and assign each person their piece of the project. |
| Create Storyboard of Lesson | The lead individual(s) must create a visual storyboard for the designers so they know the flow of the course and the general look and feel. | To complete a storyboard, the task list must be created in order to know what phases of the lesson need to be taught. The lead invidual(s) must also keep in mind how much time each resource has to contribute to this project. |
The storyboard produces a visual outline for the developers to follow. |
| Outline Content | The lead individual(s) must also outline the content for the content writers that match the flow of the storyboards. | The storyboard must match the outline of content, these
two tasks need to be created by the same person(s). Again the resources
must be considered in order for the right specialist be involved in each
section of the lesson. |
The outline of the content produces the structure of the course. It also produces the layout for the content writers to put their pieces together in the correct order. |
| Build Lesson Delivery Platform | At this point the lesson platform is ready to be built. The developers will use the storyboard and outline of content as a guide to build the lesson screens. | In order to build the lesson platform the developers must be handed a storyboard and outline of the content. This allows them to build it in cronological order for the lesson. | Building the lesson delivery platform is the backbone of the project that holds it all together. |
| Write Content | At the same time the developers are building the lesson platform, the content writers should use the outline that is provided and the storyboard as a guide to write the full content of the lesson. | The storyboard and outline of content is needed for the content writers to write the content. They also need to know the outcome of the survey in order to incorporate any requests by the learners. The resources information is needed to complete this process as well. | This step produces the final content. |
| Apply Content to Delivery Platform | The full content will now be provided to the developers to add it into the delivery platform. | The developers should reference the storyboard, outline of content and the full content as they are applying it to the lesson delivery platform. | This step produces the final lesson that has full functionality and all the content is included. |
| Usability Test | A team of individuals should review the completed lesson for usability. This should include easy of movement between pages, make sure all links work, make sure all content is legible, and make sure it is 508 web assessible. | The usability cannot be completed until the content has
been placed into the delivery platform. During the usability test, the team
should be referring back to the storyboard to make sure it has been developed
correctly. |
This step when finished will ensure that all users can technically follow the course without any problems. |
| Content Test for Accuracy and Grammer | A content team should then go through the course for a second quality assurance session and make sure that the content is accurate in the learning situation and make sure the grammer and spelling is correct. | The content needs to be tested after the developers have placed it into the platform just in case they put the wrong section/chapter in the wrong place. | This step when finished will ensure that all the content is in the appropriate order. It will also ensure that it is correct based on the goals of the lesson. |
| Launch Lesson to Learners | Once the lesson is completed it is now time to deliver it to the learners. The developers need to make sure it is launched correctly from a technical stand point. | All testing on the lesson must be complete in order to launch a professional lesson to the learners. | This step produces a finished product that has been delivered to the learners. |
| Learner Evaluation | After the learners have had a chance to take the course, they will fill out an evaluation that will be a web based form that collects generic information about the learner. It will then collect detailed information regarding the lesson and if the learner achieved new knowledge from the lesson. | The learner evaluation must come after the learner has had a chance to take the lesson. | This step provides feedback to the authors of the course. The evaluation will then be used in the goal review to see if the course is successful. |
| Goal Review | Once the lesson is delivered to the learners, the analysts and lead individual(s) need to sit down and make sure the learner achieved all of their intended goals. | The lead individuals and analysts need the feedback from the learner in order to validate their goals. | This will then decide whether the course needs to be improved, or if the course was successful and the design of it is completed. |